feat(rdp): 新增 RDP 远程桌面/SMB/账单同步能力 + 清理编译产物
主要变更: - RDP 远程桌面:新增 backend/pkg/rdp(RDP 引擎 + credssp/display/rle/trace)、 backend/controller/rdp*(连接/凭证/文件/会话/实时)、frontend RDP 组件与 API - Windows SMB 文件传输:backend/pkg/winsmb - 云账单同步:backend/pkg/billingsync + billing_sync/aliyun_billing,前端账单详情 - Agent CLI Kubernetes 工具:kubernetes_action/get、pod_execute/logs - 服务器导入助手:server_import_helpers、ImportCredentialSettings - 国际化与组件重构(cloud/deploy/monitor/server/system 等多模块) - 清理编译产物二进制:移除 backend/server、backend/agent/bin/aiops-agent-* - .gitignore:新增 backend/agent/ 与 .cache/(避免 334MB go-build 缓存误入库) Co-Authored-By: Claude <noreply@anthropic.com>
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package rdp
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import (
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"io"
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"sync"
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"time"
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"unicode/utf16"
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)
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const (
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fastPathInputEventScancode = 0
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fastPathInputEventMouse = 1
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fastPathInputEventUnicode = 4
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fastPathInputKBRelease = 0x01
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fastPathInputKBExtended = 0x02
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fastPathInputKBExtended1 = 0x04
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ptrFlagsMove = 0x0800
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ptrFlagsDown = 0x8000
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ptrFlagsBtn1 = 0x1000
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ptrFlagsBtn2 = 0x2000
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ptrFlagsBtn3 = 0x4000
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ptrFlagsWheel = 0x0200
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)
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// InputSender 通过 Fast-Path Input 向远端发送键鼠事件 // Logan.Li
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type InputSender struct {
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w io.Writer
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mu *sync.Mutex
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}
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func NewInputSender(w io.Writer) *InputSender {
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return &InputSender{w: w}
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}
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func NewInputSenderWithLock(w io.Writer, mu *sync.Mutex) *InputSender {
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return &InputSender{w: w, mu: mu}
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}
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func (s *InputSender) Send(events []byte) error {
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if s.mu != nil {
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s.mu.Lock()
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defer s.mu.Unlock()
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}
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return WriteFastPathInput(s.w, events)
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}
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func (s *InputSender) Key(scancode int, down bool) error {
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flags := byte(0)
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if !down {
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flags |= fastPathInputKBRelease
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}
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code := uint16(scancode)
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if scancode&0xFF00 == 0xE000 {
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flags |= fastPathInputKBExtended
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code = uint16(scancode & 0xFF)
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}
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buf := []byte{byte(fastPathInputEventScancode<<5) | flags}
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buf = append(buf, byte(code))
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return s.Send(buf)
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}
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func (s *InputSender) MouseMove(x, y int) error {
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return s.mouseEvent(ptrFlagsMove, x, y)
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}
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func (s *InputSender) MouseButton(x, y, button int, down bool) error {
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flags := ptrFlagsDown
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// 浏览器 MouseEvent.button 使用 0/1/2 表示左/中/右键,RDP BTN2 才是右键。 // Logan.Li
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switch button {
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case 2:
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flags |= ptrFlagsBtn2
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case 1:
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flags |= ptrFlagsBtn3
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default:
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flags |= ptrFlagsBtn1
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}
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if !down {
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flags &^= ptrFlagsDown
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}
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return s.mouseEvent(flags, x, y)
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}
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func (s *InputSender) MouseWheel(x, y, deltaY int) error {
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scroll := -deltaY * 120 / 100
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if scroll == 0 && deltaY != 0 {
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if deltaY > 0 {
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scroll = -120
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} else {
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scroll = 120
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}
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}
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flags := uint16(ptrFlagsWheel | 0x0001)
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if scroll < 0 {
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flags |= 0x0100
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scroll = -scroll
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}
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buf := []byte{byte(fastPathInputEventMouse << 5)}
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buf = append(buf, byte(flags), byte(flags>>8))
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buf = append(buf, byte(x), byte(x>>8), byte(y), byte(y>>8))
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buf = append(buf, byte(scroll), byte(scroll>>8))
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return s.Send(buf)
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}
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func (s *InputSender) mouseEvent(flags int, x, y int) error {
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buf := []byte{byte(fastPathInputEventMouse << 5)}
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buf = append(buf, byte(flags), byte(flags>>8))
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buf = append(buf, byte(x), byte(x>>8), byte(y), byte(y>>8))
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return s.Send(buf)
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}
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func (s *InputSender) TypeText(text string) error {
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for _, r := range utf16.Encode([]rune(text)) {
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if err := s.unicodeKey(uint16(r), true); err != nil {
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return err
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}
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if err := s.unicodeKey(uint16(r), false); err != nil {
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return err
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}
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time.Sleep(5 * time.Millisecond)
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}
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return nil
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}
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func (s *InputSender) unicodeKey(code uint16, down bool) error {
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flags := byte(0)
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if !down {
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flags |= fastPathInputKBRelease
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}
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buf := []byte{byte(fastPathInputEventUnicode<<5) | flags, byte(code), byte(code >> 8)}
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return s.Send(buf)
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}
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func (s *InputSender) AutoExec(command string) error {
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if err := s.Key(0xE05B, true); err != nil {
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return err
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}
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if err := s.Key(0xE05B, false); err != nil {
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return err
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}
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time.Sleep(80 * time.Millisecond)
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if err := s.Key(0xE05B, true); err != nil {
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return err
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}
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if err := s.Key(0x0015, true); err != nil {
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return err
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}
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if err := s.Key(0x0015, false); err != nil {
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return err
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}
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if err := s.Key(0xE05B, false); err != nil {
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return err
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}
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time.Sleep(200 * time.Millisecond)
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if err := s.TypeText(command); err != nil {
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return err
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}
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time.Sleep(80 * time.Millisecond)
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return s.Key(0x001C, true)
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}
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