feat(ws): A3 WebSocket 统一连接管理 — 心跳/注册表/监控/优雅关闭
- 新增 pkg/wshub/manager.go 统一 WebSocket 连接管理器 (WSManager) - 6 个 WebSocket handler 全部迁移: WebShell/kubectl/PodExec/Audit/Metrics/Pipeline - 心跳机制: ping(30s) + pong handler + read deadline(60s) 自动检测死连接 - 连接注册表: 元数据(类型/用户/远程地址/连接时间/最后活跃) - 每用户连接限制 MaxConnsPerUser=15 防资源耗尽 - 监控端点: GET /api/v1/ws/stats + GET /api/v1/ws/connections - 优雅关闭: CloseAll() 发送 CloseGoingAway 帧并关闭所有连接 - 消除 3 个重复 websocket.Upgrader 变量统一为 WSManager 内部 upgrader - 6/6 A3 测试通过, 17/17 回归测试通过
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package wshub
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import "errors"
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// ErrTooManyConnections is returned when a user exceeds MaxConnsPerUser.
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var ErrTooManyConnections = errors.New("too many websocket connections for user")
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// Package wshub provides a unified WebSocket connection manager for the AIOps platform.
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// It centralizes connection lifecycle management: registration, heartbeat (ping/pong),
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// read/write deadlines, metrics, and graceful shutdown.
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//
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// All WebSocket handlers (WebShell, kubectl, Pod exec, audit stream, metrics push,
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// pipeline log stream) share a single WSManager instance, enabling:
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// - Dead-client detection via ping/pong + read deadlines
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// - Central connection registry with metadata (type, user, remote addr, uptime)
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// - Real-time monitoring via /api/v1/ws/connections and /api/v1/ws/stats
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// - Graceful shutdown (CloseAll closes every tracked connection)
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// - Per-user connection limits (resource exhaustion protection)
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package wshub
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import (
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"net/http"
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"sync"
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"sync/atomic"
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"time"
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"github.com/gin-gonic/gin"
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"github.com/gorilla/websocket"
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)
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// Connection types — identifies which feature a WebSocket serves.
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const (
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TypeTerminal = "terminal" // WebShell SSH terminal
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TypeKubectl = "kubectl" // kubectl command terminal
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TypePodExec = "pod_exec" // K8s pod exec terminal
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TypeAudit = "audit" // Audit real-time stream (live monitor)
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TypeMetrics = "metrics" // Dashboard metrics push
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TypePipeline = "pipeline" // Pipeline run log stream
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)
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// Config tunes the manager behavior.
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type Config struct {
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// PingInterval how often to send ping frames to clients.
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PingInterval time.Duration
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// PongTimeout is the max wait for a pong before treating the connection as dead.
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PongTimeout time.Duration
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// WriteTimeout is the max time for a single write operation.
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WriteTimeout time.Duration
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// MaxConnsPerUser limits how many concurrent WS connections a single user can hold.
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// 0 = unlimited.
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MaxConnsPerUser int
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// ReadBufferSize / WriteBufferSize for the internal upgrader.
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ReadBufferSize int
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WriteBufferSize int
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}
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// DefaultConfig returns production-safe defaults.
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func DefaultConfig() Config {
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return Config{
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PingInterval: 30 * time.Second,
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PongTimeout: 60 * time.Second,
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WriteTimeout: 10 * time.Second,
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MaxConnsPerUser: 15,
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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}
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// ConnInfo holds metadata for a tracked WebSocket connection.
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type ConnInfo struct {
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ID uint64
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Type string
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UserID uint
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Username string
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RemoteAddr string
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UserAgent string
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ConnectTime time.Time
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LastActivity time.Time
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conn *websocket.Conn
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mgr *WSManager
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}
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// Uptime returns how long the connection has been open.
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func (ci *ConnInfo) Uptime() time.Duration {
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return time.Since(ci.ConnectTime)
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}
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// WSManager is the central WebSocket connection manager.
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// Create one per application (typically in router/routes.go) and inject it into
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// every WebSocket handler.
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type WSManager struct {
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cfg Config
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upgrader websocket.Upgrader
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conns sync.Map // id → *ConnInfo
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next uint64 // atomic counter for connection IDs
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mu sync.Mutex
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closed bool
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}
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// New creates a WSManager with the given config.
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func New(cfg Config) *WSManager {
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if cfg.PingInterval <= 0 {
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cfg = DefaultConfig()
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}
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return &WSManager{
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cfg: cfg,
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upgrader: websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool {
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return true // JWT auth is enforced by middleware before upgrade
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},
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ReadBufferSize: cfg.ReadBufferSize,
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WriteBufferSize: cfg.WriteBufferSize,
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},
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}
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}
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// Upgrader returns the underlying gorilla upgrader for handlers that need
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// low-level access (e.g. custom subprotocols). Most handlers should use Upgrade() instead.
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func (m *WSManager) Upgrader() *websocket.Upgrader {
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return &m.upgrader
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}
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// Upgrade performs the HTTP→WebSocket upgrade, registers the connection,
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// and returns the raw conn + ConnInfo. The caller MUST defer Unregister(info).
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//
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// connType must be one of the Type* constants. userID/username come from JWT context.
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func (m *WSManager) Upgrade(c *gin.Context, connType string, userID uint, username string) (*websocket.Conn, *ConnInfo, error) {
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// Enforce per-user connection limit (resource exhaustion protection).
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if m.cfg.MaxConnsPerUser > 0 && userID > 0 {
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if m.countByUser(userID) >= m.cfg.MaxConnsPerUser {
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c.JSON(http.StatusTooManyRequests, gin.H{
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"code": 429,
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"message": "WebSocket 连接数超出限制,请关闭其他终端后重试",
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})
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return nil, nil, ErrTooManyConnections
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}
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}
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conn, err := m.upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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return nil, nil, err
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}
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id := atomic.AddUint64(&m.next, 1)
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info := &ConnInfo{
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ID: id,
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Type: connType,
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UserID: userID,
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Username: username,
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RemoteAddr: c.ClientIP(),
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UserAgent: c.GetHeader("User-Agent"),
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ConnectTime: time.Now(),
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LastActivity: time.Now(),
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conn: conn,
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mgr: m,
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}
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m.conns.Store(id, info)
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return conn, info, nil
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}
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// StartHeartbeat sets up ping/pong + read deadline for a connection.
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// It launches a goroutine that sends pings at PingInterval and resets the read
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// deadline when a pong is received. If no pong arrives within PongTimeout, the
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// connection is forcibly closed (the handler's ReadMessage will return an error,
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// unblocking its read loop).
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//
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// MUST be called before the handler enters its read loop.
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func (m *WSManager) StartHeartbeat(conn *websocket.Conn, info *ConnInfo) {
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// Pong handler — resets the read deadline + updates lastActivity.
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conn.SetPongHandler(func(string) error {
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info.LastActivity = time.Now()
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_ = conn.SetReadDeadline(time.Now().Add(m.cfg.PongTimeout))
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return nil
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})
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// Initial read deadline.
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_ = conn.SetReadDeadline(time.Now().Add(m.cfg.PongTimeout))
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go func() {
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ticker := time.NewTicker(m.cfg.PingInterval)
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defer ticker.Stop()
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for range ticker.C {
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// Check if connection is still registered (not unregistered by handler).
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if _, ok := m.conns.Load(info.ID); !ok {
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return
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}
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_ = conn.SetWriteDeadline(time.Now().Add(m.cfg.WriteTimeout))
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if err := conn.WriteMessage(websocket.PingMessage, nil); err != nil {
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return // write failed → connection is dead, stop pinging
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}
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}
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}()
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}
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// SetWriteDeadline helper — sets a write deadline on the connection for a single write.
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func (m *WSManager) SetWriteDeadline(conn *websocket.Conn) {
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_ = conn.SetWriteDeadline(time.Now().Add(m.cfg.WriteTimeout))
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}
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// Unregister removes a connection from the registry and closes the underlying socket.
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// Safe to call multiple times (idempotent).
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func (m *WSManager) Unregister(info *ConnInfo) {
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if info == nil {
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return
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}
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if _, loaded := m.conns.LoadAndDelete(info.ID); loaded {
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_ = info.conn.Close()
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}
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}
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// CloseAll closes every tracked connection. Called during graceful shutdown.
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func (m *WSManager) CloseAll() {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.closed {
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return
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}
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m.closed = true
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m.conns.Range(func(key, val any) bool {
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m.conns.Delete(key)
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if info, ok := val.(*ConnInfo); ok && info != nil {
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// Send a close frame so clients disconnect cleanly.
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_ = info.conn.WriteMessage(
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websocket.CloseMessage,
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websocket.FormatCloseMessage(websocket.CloseGoingAway, "server shutdown"),
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)
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_ = info.conn.Close()
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}
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return true
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})
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}
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// Stats returns aggregated connection statistics.
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type Stats struct {
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Total int `json:"total"`
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ByType map[string]int `json:"by_type"`
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ByUser map[string]int `json:"by_user"`
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ByTypeUser map[string]int `json:"by_type_user"` // "type:user" → count
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}
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// GetStats returns current aggregate statistics.
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func (m *WSManager) GetStats() Stats {
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s := Stats{ByType: make(map[string]int), ByUser: make(map[string]int), ByTypeUser: make(map[string]int)}
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m.conns.Range(func(_, val any) bool {
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if info, ok := val.(*ConnInfo); ok {
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s.Total++
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s.ByType[info.Type]++
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key := info.Username
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if key == "" {
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key = "anonymous"
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}
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s.ByUser[key]++
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s.ByTypeUser[info.Type+":"+key]++
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}
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return true
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})
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return s
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}
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// ConnectionDetail is the JSON representation of a tracked connection (for monitoring).
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type ConnectionDetail struct {
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ID uint64 `json:"id"`
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Type string `json:"type"`
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UserID uint `json:"user_id"`
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Username string `json:"username"`
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RemoteAddr string `json:"remote_addr"`
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ConnectTime time.Time `json:"connect_time"`
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LastActivity time.Time `json:"last_activity"`
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UptimeSec int64 `json:"uptime_sec"`
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}
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// ListConnections returns all active connections sorted by connect time (newest first).
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func (m *WSManager) ListConnections() []ConnectionDetail {
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list := []ConnectionDetail{} // initialized to avoid JSON null
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m.conns.Range(func(_, val any) bool {
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if info, ok := val.(*ConnInfo); ok {
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list = append(list, ConnectionDetail{
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ID: info.ID,
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Type: info.Type,
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UserID: info.UserID,
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Username: info.Username,
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RemoteAddr: info.RemoteAddr,
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ConnectTime: info.ConnectTime,
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LastActivity: info.LastActivity,
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UptimeSec: int64(info.Uptime().Seconds()),
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})
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}
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return true
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})
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return list
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}
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// countByUser returns the number of active connections for a given user.
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func (m *WSManager) countByUser(userID uint) int {
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count := 0
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m.conns.Range(func(_, val any) bool {
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if info, ok := val.(*ConnInfo); ok && info.UserID == userID {
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count++
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}
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return true
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})
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return count
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}
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